Download the Valormr Strategic Map
With the strategic movement rules almost ready, I added a few refinements to the Valormr Campaign Strategic Movement Map: two […]
With the strategic movement rules almost ready, I added a few refinements to the Valormr Campaign Strategic Movement Map: two […]
Strategic Movement This is the third of five articles, which discuss strategic movement in the Valormr Campaign. Strategic Movement (Introduction)
Strategic Movement This is the second of five articles, which discuss strategic movement in the Valormr Campaign. Strategic Movement (Introduction)
“Hey, we’re walking…”—Russel Ziskey (Harold Ramis), Stripes (Reitman, 1981). Each commander figure occupies one six-mile hex. Scale A one-inch hexagon
Valormr: Rules for Strategic Map Campaigns This article is part of a complete series Valormr: Rules for Strategic Map Campaigns,
Heroes trained, Solon Theros is ready to show them to Anax Archontas. He wants to showcase them—not kill them. But
High in the sky, the sun seeped through the foggy shroud that covered Aldefane. The arena’s hard dirt, stained with
“Jousting in Chainmail is like playing rock-paper-scissors.” The analogy is as oft cited as apt. In Chainmail (3rd ed., Tactical
Gygax and Perren describe the jousting event: “Knights in ‘friendly’ combat, armed with lance and sheild, and mounted upon mighty
In “Chainmail, OD&D, and the One-Minute Combat Round,” I focused so closely on Chainmail that I neglected a thorough review