The Noncontiguous Problem
Merging The Deep Halls’ colored layers into a three-level dungeon, we noticed earlier that, because Level 1 is not contiguous, […]
Merging The Deep Halls’ colored layers into a three-level dungeon, we noticed earlier that, because Level 1 is not contiguous, […]
Where t equals one roll on the treasure table or 143 g.p.,(5 areas × 2t) + (8 areas × t)
Previous experience-point calculations are based on a party of three. Larger or smaller parties must earn 2,171 XP—more or less—to
“The difference between courageous and foolish is knowledge of risk.”—Adventurer Handbook Early in our Deep Halls explorations, we were careful
This is a continuation of a previous article: “One Deadly Dungeon.” It is the sixth in a series in preparation
Before we go on to remedy the dearth of experience points stocked in The Deep Halls, I want to check
“…if the party were second level, or the first level monsters were encountered on the second level of the dungeon,
Coming, as it does, between the original edition and Advanced D&D, the Basic DUNGEONS & DRAGONS (1977) edition is in
While the Monster & Treasure Assortment gives us the particulars of the dungeon’s inhabitants and their wealth, it and Holmes
“Built by priests of Amon-Gorloth, this dungeon was constructed and adapted from existing caverns following their dreams channeled from Amon-Gorloth