Rules and Supplements
The Flying Dungeon Stocking Table reflects the stocking methods given in the Holmes edition with supplements Monster & Treasure Assortments […]
The Flying Dungeon Stocking Table reflects the stocking methods given in the Holmes edition with supplements Monster & Treasure Assortments […]
“Built by priests of Amon-Gorloth, this dungeon was constructed and adapted from existing caverns following their dreams channeled from Amon-Gorloth
In our explorations we compressed The Halls’ seven levels to three, tugged them back out to four, and stretched the
Spread out over seven different depths, these caves, chambers and twisting passages provide an immense dungeon for exploration. So immense
Merging The Deep Halls’ colored layers into a three-level dungeon, we noticed earlier that, because Level 1 is not contiguous,
Where t equals one roll on the treasure table or 143 g.p.,(5 areas × 2t) + (8 areas × t)
Previous experience-point calculations are based on a party of three. Larger or smaller parties must earn 2,171 XP—more or less—to
“The difference between courageous and foolish is knowledge of risk.”—Adventurer Handbook Early in our Deep Halls explorations, we were careful
This is a continuation of a previous article: “One Deadly Dungeon.” It is the sixth in a series in preparation
Before we go on to remedy the dearth of experience points stocked in The Deep Halls, I want to check