A Dungeon and Wilderness Adventure Campaign
Dreaming Amon-Gorloth is a dungeon and wilderness adventure campaign for a party of six to ten characters, levels 1 to […]
Dreaming Amon-Gorloth is a dungeon and wilderness adventure campaign for a party of six to ten characters, levels 1 to […]
Herein is described a sublevel of the Deep Halls, the site of our dungeon exploration in Dreaming Amon-Gorloth. Numbered encounter
A narrow band of craggy rocks breaks through the semiarid plain to form the foothills of the northern mountains. Scattered
Urgent cries in distant dark. Dying echoes, fading into empty space. A spark—a flash of light, flickering orange. Columns rise
In “Channeling Amon-Gorloth,” we took a first look at what we can divine from the map god’s text. Now, I
“I’m starting with the most deadly dungeon level configuration and an overly generous treasure sequence to see if it’s possible
The scene continues from the opening of “Holmes on a Coin’s Weight.” Melqart and Hathor-Ra loaded treasure. The medium held
The Deep Halls of Amon-Gorloth, Keyed by Sublevels and Encounter Areas.Encounter areas are numbered. Sublevels are noted with the level
In “Holmes on a Coin’s Weight,” we take the Editor’s proposed weight of a standard coin—twice that of a quarter—and
“…for 300 gold pieces are assumed to weigh about 30 pounds” (Holmes, 9). Melqart raised the torch over his head.