Cyclops Curve

In Deep Dungeon Doom, I follow #Gygax75 and #Dungeon23 to create a D&D dungeon campaign in a few minutes a day for a year’s worth of days. Working at my own rhythm, I am more than a year behind. To get details on each room as it is created, follow me on Mastodon.

Should we venture into Fury’s Deep as far down as the exposed archway, we find ourselves on paving stones laid in a mosaic pattern 10 feet wide. Straight rows of square stones border the road on either side under a ceiling 30 feet above. The road stretches into still darkness. This is an ancient subterranean highway. Built ages ago by dwarves who once inhabited these now-quiet corridors, it once traversed their extensive realm.

A couple hundred feet farther on, the highway curves through an open square (110). Two columns flank the thoroughfare to support a high irregular vault.

To the southeast, two levels (upper level not shown) of former dwarven barracks were at sometime converted into laboratories by the Lore Kings. Now, a band of hobgoblin warriors occupies these rooms. The hobgoblins work for a wizard, who may be found deeper in the dungeon. Posted here to guard the entrance, the hobgoblins fell under the charm of a spirit naga, who lairs in the southeast chamber (115). A wyvern lurks amid the columns in the northwest chamber (128).

At the curve, the road turns south. There begins a gentle descent (133), noted only by dwarves, that leads down to the Dwarf King’s Palace on the dungeon’s 5th level.

Cyclops Curve on the Old Dwarven Highway, Deep Dungeon Doom