This is the third of a continuing series of articles called Phenster’s Pandemonium Society House Rules. Previous articles:
Phenster’s Pandemonium Society House Rules is a work of fiction. Names, characters, businesses, events, incidents, and newsletters are either products of the author’s imagination or are used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is pure coincidence.
The following text is from L’avant garde #32 (August 1980). In transcribing, I fix spelling and punctuation errors, but I leave grammar as is.
Pandemonium Society House Rules
I was talking to Ivanhoe at the Game Hoard one day. I invited him and the other big kids from the store to join the Pandemonium Society and play D&D with us. He asked me, "What version do you play?" I said, "What do you mean? We play D&D," and I showed him the rulebook. He said, "Basic is for kids. We play Advanced D&D. It's more sophisticated."
I didn't know what he meant by that. Then he showed me the Advanced Dungeons and Dragons rulebooks. There's three of them and they have hard covers with colored pictures on the front. The rules look more complicated than ours do, but more sophisticated I don't know about.
In the Pandemonium Society, we only have one D&D book. It has 46 pages and a soft cover. And we use some extra rules too. Hazard calls them "house rules." We make up house rules when we need them, and sometimes we write them down. That makes our game plenty sophisticated. I'll give you some examples.
The rulebook says all weapons roll a 6-sided die for damage. That's nonsense though, because some weapons are heavier than others. So, we say that the light weapons do one less damage point and the heavy weapons do one more point. Some weapons that are extra-heavy, like a two-handed sword, do TWO more points.
Another thing it says in the rulebook is that some weapons go more or less times in a round. That's hard to keep track of, and a weapon that doesn't get to attack in a round is pretty useless. So everybody wanted to fight with a dagger, except Beowulf. That's his campaign name, but we like to call him "the Bully," because he's always getting into fights. When Beowulf the Bully gets into a fight, he likes to use a two-handed sword, so we figured out another way to do it.
We play it where all the weapons only go once per round, except the heavy crossbows, which shoot every other round, so they're still pretty useless. But if your crossbow is already loaded, you can fire it fast, so you shoot first, but only for that go. Both crossbows always shoot last in the round. After bows are fired, if you don't move or do anything else, you can fire again at the end of the round.
Daggers always go last on the first round when you're fighting something. After that, they go first. Two-handed swords, et. al., always go last in the round, unless it's also a long weapon. Long weapons, like pole arms and two-handed swords, go first when closing to hand-to-hand combat, then they go last after that. So, when Beowulf is charging into a horde of orcs with his two-handed sword, he gets the first blow against the first orc that's fighting with an axe. But after that he goes last, until he wins the fight and goes to fight another orc.
Starting with this issue and sporadically throughout the next years, L’avant garde printed a series of articles, under the byline Phenster, describing various house rules used by the Pandemonium Society of Neighborhood Dungeons and Dragons Players.
In Phenster’s Pandemonium Society House Rules, I reprint parts of Phenster’s articles, reedit the house rules into a form more comprehensible to the modern reader, and discuss certain points I find interesting.
Coming Up…
Forthcoming articles in Phenster’s Pandemonium Society House Rules:
- About the Reedition of Phenster’s
- Weapon Damage and Attack Priority
- Rules the Pandemonium Society Doesn’t Use
- Maneuver, Initiative Order, and Multiple Attacks
- Riposte Like Fencing
- Parry and Riposte
- Campaign Names
- Shooting into a Fight
- Missile Fire into Melee
- Phalanx Fighting
- The Phalanx and the Shield Wall
- Critical Hits and Misses
- Advanced Combat
- Dirty Fighting
- Saving Throw VS. Death
- Ability Score Modifiers in the Great Halls of Pandemonium
- Alternative Method to Increase Prime Requisite for XP Bonus
- Classes and Races
- Level Advancement
- Regular Entourage: Hirelings and Henchmen
- Available Hires, Number and Level
- Hirelings and Henchmen, Morale and Loyalty
- 1984: The Year of L’avant garde
- MYSTERIORUM LIBRI: Languages in the Great Halls
- Models for Languages in Make-Believe Worlds
- Movement and Encumbrance
- Movement, Encumbrance, Carrying Capacities, and Resting
- Dungeoneering
- A Curious Assortment of Rules
- Dweomercraeft
- The Study and Use of Magic
- Monsters in Deep Dungeons
- Wherefore Deep Dark Dangerous Dungeon Delves
- Adventure Hooks and Treasure
- Magic Items in the Great Halls
- The Panaggelon, Castle and Dungeon
Pingback: Critical Hits and Misses – DONJON LANDS
Pingback: Advanced Combat – DONJON LANDS
Pingback: Ability Score Modifiers in the Great Halls of Pandemonium – DONJON LANDS
Pingback: About the Reedition of Phenster’s – DONJON LANDS
I love this approach. Back in the day I read every single thing I could find about D&D, including everything in Dragon Magazine from cover to cover. Getting glimpses of other people’s campaigns was the best. I remember that the TSR supplement Rogues Gallery had some notes on the characters played by some of the creators of D&D. Lots of wild stories of people getting killed and then reincarnated as an inconvenient monster type because the party couldn’t cast Resurrection yet.
That’s what first comes to mind when I think of the Rogues Gallery: all those characters, still living. Poor Phoebus! I was intrigued by the idea that you might “have to” play a monster because your character did not survive. I also remember a magic sword—I think Valerius had it—that didn’t have any bonuses but ignored any bonus from magic armor. Subtle magic.