Some thousands of years prior to the beginning of Wyrmwyrd, the Throrgrmir dwarves defended their subterranean civilization against the red dragon Anax Archondas.
While in Viggo Eskilsson’s day, we refer to the battle as Valormr, at the time it was known as the Battle of Throrgrmir. Later historians would call it the Second Wyrm War. The first was the Battle of Throrgardr.
In the Valormr Campaign, we simulate events and engagements leading up to the Battle of Throrgrmir and the battle itself.
Legend
Terrain | Population Centers | ||
---|---|---|---|
Clear | City | ||
Coast | Town | ||
Forest | Settlement | ||
Hills | Infrastructure | ||
Mountains | Bridge | ||
River, Major | Channel | ||
River, Minor | Ferry | ||
Sea | Ford | ||
Swamp | Road | ||
Fortifications | Track | ||
Castle | |||
Ruins |
To the strategic map, I added two towns, cataracts, fords, a ferry, and a bridge. The map image at top is updated. In addition, I appended a legend to this article. The map in higher resolutions, 100, 300, and 600 dpi, is available on the Downloads page. [08:10 15 August 2021 GMT]
I love that you’re doing it all on 6-mile hexes on tabletop with minis! Is that just a standard vinyl battlemap with your map redrawn in wet-erase markers? Or when you said ‘printed at four times the size’ did you mean you took a 1/4″ hex map drawing and scanned & enlarged it and taped the papers together?
We’re just starting a hexcrawl campaign at level 1 over at dndnerds.org but I’m hoping over time it’ll develop into a domain management game with armies moving over the board just like this.
I scanned the quarter-inch hex map and had it printed full size at a local shop. Splicing requires precision cuts and careful taping. Otherwise, it creates a trip hazard for figurines. Gotta keep the talent happy.
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