“Brief instructions below the ENCOUNTER KEY EXAMPLE in Set One: Basic Dungeons gives ‘Approximately 25%’ as the monster probability… While the instructions in Set Three: Lower Dungeons are the same, those in Set Two differ in one respect: In Caves and Caverns, we encounter a monster in half the rooms.”—from “Flying Dungeon Stocking Table by the Bluebook”
While sussing the Flying Table, I mentioned my surprise at the discovery that there are more monsters in caves than in dungeons. We know from the Map God’s description that the Deep Halls were “constructed and adapted from existing caverns following their dreams channeled from Amon-Gorloth itself.”
I am, therefore, determined to make the distinction between the Halls’ built dungeons and its existing caves. Below are two tables, one to match instructions from Sets One and Three and another for Set Two.
Download the Flying Dungeon Stocking Tables for Print or Phone from the Downloads page.
Compared to the Flying Table by the Bluebook
Holmes gives 33% as the chance a room contains a monster (40). The difference from the Bluebook is made up by reducing the chance for an “interesting variation” to only 3% in caves and increasing the number of empty rooms from 22% to 30% in dungeons. In both cases, the proportion of monsters with versus without treasures is the same, as is the chance for traps, which remains 20%.
For details on how and whence the tables are derived, see “Flying Dungeon Stocking Table by the Bluebook.”
Flying Dungeon Stocking Table for Basic and Lower Dungeons
d100 | Result |
---|---|
1-4 | Monsters, double treasures (special) |
5-8 | Monsters, double treasures (selected) |
9-14 | Monsters, single treasure (selected) |
15-20 | Monsters, single treasure (random) |
21-25 | Monsters, no treasure |
26-30 | Treasure (hidden, trapped; room appears empty) |
31 | Trap: transports to deeper level |
32-35 | Trap: scything melee weapon |
36-37 | Trap: falling block |
38-41 | Trap: spring-loaded missile |
42-46 | Trap: trapdoor in floor, pit “relatively shallow” |
47-49 | Trap: trapdoor in floor, pit 10’ deep |
50 | Trap: trapdoor in floor, pit 20’ deep |
51-70 | Interesting variation |
71-100 | Appears to be empty… |
Flying Dungeon Stocking Table for Caves and Caverns
d100 | Result |
---|---|
1-8 | Monsters, double treasures (special) |
9-16 | Monsters, double treasures (selected) |
17-24 | Monsters, single treasure (selected) |
25-40 | Monsters, single treasure (random) |
41-50 | Monsters, no treasure |
51-55 | Treasure (hidden, trapped; room appears empty) |
56 | Trap: transports to deeper level |
57-60 | Trap: scything melee weapon |
61-62 | Trap: falling block |
63-66 | Trap: spring-loaded missile |
67-71 | Trap: trapdoor in floor, pit “relatively shallow” |
72-74 | Trap: trapdoor in floor, pit 10’ deep |
75 | Trap: trapdoor in floor, pit 20’ deep |
76-78 | Interesting variation |
79-100 | Appears to be empty… |
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