Spread out over seven different depths, these caves, chambers and twisting passages provide an immense dungeon for exploration. So immense that I haven’t even considered how I would stock it.
Which is why I’m giving it to you.
This massive dungeon level is yours—released under a free commercial use or personal use license. Fill it up, stock it, throw adventurers at it until the floors are littered with their dead. Then do it again.
Providing a 179-room dungeon map and a one-paragraph description of The Deep Halls, Dyson Logos then invites us to stock it. In “Dreaming Amon-Gorloth,” we explore the dungeon to figure out how to determine its contents using a random method.
Notably, the Flying Dungeon Stocking Table is derived from guidelines given in the Holmes edition of Basic D&D with the supplements Monster & Treasure Assortments and Dungeon Geomorphs. Further, in “A ‘Monty Haul’ Dungeon,” we develop various methods to determine treasure size. Each method is abbreviated in a “treasure sequence” and not all are “Monty Haul.” We then expand the treasure sequence under the “Twisted and Nightmarish” umbrella topic, where we adjust for larger and smaller parties, consider awarding more XP for treasure, and examine how to further adjust the treasure sequence to suit different dungeon configurations.
Yet within its “convoluted mausoleums” there remains much room for a DM to make these Deep Halls his or her own. Whether stocking randomly or selecting contents according to strict criteria or a combination of both, the following articles may provide further inspiration.
Reading Map
Now we’re ready to roll characters and put them in the order of march.
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